Devlog
Short updates.
Core gameplay foundations are taking shape
What shipped: Several core systems reached a functional “first playable” baseline: the main character foundation (including multiple visual variants), a stable movement/controller base, and an expanded locomotion set (ladder use, crouch, crawl, jump, climbing/grabbing, and leaning). A tutorial area prototype is underway as a controlled environment for testing and iteration. Mission System v1 and Inventory v1 are in place with working UI, enabling real tasks and item handling inside the tutorial flow. A shooting range prototype is also planned as a measurable space for interactions and future combat tuning, including early console/device interaction groundwork.
Why it matters
- A playable loop becomes possible when movement + missions + inventory exist together.
- The tutorial area acts as a safe “proving ground” where systems can be refined quickly.
- Functional UI for missions and inventory makes testing faster and reveals usability issues early.
- Early interaction groundwork supports more meaningful objectives than simple “walk here” tasks.
Next
- Improve consistency and transitions across advanced movement states.
- Expand the tutorial flow with clearer steps and pacing (while keeping visuals temporary).
- Continue building device/console interactions and the shooting range slice for repeatable tests.
- Refine mission tracking and feedback UI for readability and speed.
- Establish a simple performance baseline pass using the settings/test UI.